Essays about: "Player Performance"

Showing result 31 - 35 of 146 essays containing the words Player Performance.

  1. 31. Music and imperfect information influence player behavior

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Muhamed Kaltak; Edmond Gashi; [2022]
    Keywords : Video Game; Music; Information Horizon;

    Abstract : The video game industry grows bigger and bigger with each year and this growth does not seem to slow down anytime soon. With that, it's important for society and video game developers to know how this media affects the players playing the game as it's already a very big industry, with large numbers of players playing video games every day. READ MORE

  2. 32. Cart : ​Car driving game using Godot and ML-based full-body interaction

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Karlsson; [2022]
    Keywords : AI; Game; Game-Design; Full-Body interaction; Driving game; Car game; Interactive game; Movement game; Movement based game; Exergame; Exercise game; Godot; Media-pipe usage;

    Abstract : Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. READ MORE

  3. 33. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  4. 34. Deep Reinforcement LearningA case study of AlphaZero

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Fredrik Mattisson; [2021]
    Keywords : ;

    Abstract : Using deep neural networks for reinforcement learning has proven very successful, as demonstrated by the AlphaZero algorithm developed by DeepMind in 2018. This algorithm is capable of mastering two-player zero-sum board games entirely by playing against itself. READ MORE

  5. 35. Deep learning based ball detector

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Holmberg; [2021]
    Keywords : Football Detection; Computer Vision; Deep Learning; Machine Learning; Fotbollsdetektering; Datorseende; Djupinlärning; Maskininlärning;

    Abstract : Sports analysis that traditional computer vision techniques have long dominated is today getting replaced with more advanced machine learning models. To provide analysis in sports, tracking methods have to be fast and reliable, both for ease of use and for broadcasting systems to deliver data to customers quickly. READ MORE