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Showing result 21 - 25 of 601 essays matching the above criteria.
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21. Using Quality Diversity in Genetic Programming to Improve Automatic Learning of Behaviour Trees
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : One of the main purposes of the fields of Robotics and Artificial Intelligence is to develop solutions that can autonomously solve problems. An important part of this is synthesising behaviours of robots. Behaviour Trees are a tree structure that enables combining existing lower level behaviours into a high level behaviour through task switching. READ MORE
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22. CoordinateFree Spacecraft Formation Control with Global Shape Convergence under VisionBased Sensing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Formation control in multi-agent systems represents a groundbreaking intersection of various research fields with lots of emerging applications in various technologies. The realm of space exploration also can benefit significantly from formation control, facilitating a wide range of functions from astronomical observations, and climate monitoring to enhancing telecommunications, and on-orbit servicing and assembly. READ MORE
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23. Barriers and Enablers for Repurposing Vehicle Components in Cross-Sector Collaborations : A Case Study of a Swedish Vehicle Manufacturer
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : Sweden's economy is currently heavily dependent on a linear economy model, where raw material ultimately is discarded as waste. The linear approach is unsustainable for manufacturing companies in the long term. READ MORE
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24. Combustibility study of resin for warm magnet coils used at CERN
University essay from Lunds universitet/Avdelningen för BrandteknikAbstract : CERN is the world's largest particle physics laboratory, housing multiple accelerators that rely heavily on magnetic coils. These coils are integral to the generation of powerful magnetic fields essential for particle accelerator experiments, detectors, and other equipment. READ MORE
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25. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE