Essays about: "VR Platforms"

Showing result 6 - 10 of 11 essays containing the words VR Platforms.

  1. 6. A study on 2D advertisementsin mobile versus VR experiences

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Simon Beverskog; Fredrik Larsson; [2020]
    Keywords : Virtual reality gaming; Mobile gaming; Virtual reality game advertising; Mobile game advertising; Virtual reality versus mobile advertising; advertising effectiveness virtual reality; advertising effectiveness mobile games; advertising user experience virtual reality and mobile; advertising user attitudes virtual reality and mobile; interview study; survey study; virtual reality game development; mobile game development;

    Abstract : Virtual reality tech is new, exciting and full of opportunities.Despite this the gaming section of virtual reality does not grow asfast as it was predicted it would be. Headsets and games areexpensive and perhaps a market model similar to the mobile gamingmarket would do the new tech good. READ MORE

  2. 7. Digital vs Virtual Reality

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Laila Høgsborg; Luta Albion; [2020]
    Keywords : digital; virtual reality; VR; GUESS;

    Abstract : This paper investigates how VR Impacts game user satisfaction. Four games were tested. Each game has a different genre to help better understand if it will affect player’s preferences in platforms. READ MORE

  3. 8. How To Create A User Friendly Shopping Experience with 3D

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Fredrik Heiding; [2019]
    Keywords : ;

    Abstract : Recent advancements in the hardware of computers and cell phones, as well as improvements in general mobile data connections have made the use of 3D technologies more relevant. This is further increased by the attention given to augmented reality (AR) and virtual reality (VR) as of late. READ MORE

  4. 9. Exploring viewer experience and usability of eye tracking interaction in ice hockey broadcasts

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredrik Spansk; [2018]
    Keywords : human-computer interaction; eye tracking; usability; sports; broadcasting; streaming; människa-datorinteraktion; ögonspårning; användbarhet; sport; sändning; streaming;

    Abstract : Multiple media platforms today are fighting for viewer attention. Sports broadcasting companies are up against second screen platforms which keep feeding consumers with their constant push-notifications. Both The Nielsen Company and Apple predicts that television needs to get more interactive (e.g. READ MORE

  5. 10. Layer Management in Virtual Reality : An Explorative Technical Design Study

    University essay from KTH/Medieteknik och interaktionsdesign, MID

    Author : Rickard Bergeling; [2017]
    Keywords : Virtual Reality; Interface Design; Virtual Reality Interface Design; Layer Management; Graphical Layer Management; Virtual Reality Selection Techniques; Virtual Reality Manipulation Techniques; Virtual Reality Productivity; Composite Image; Layers; Virtual Reality Pointer; Virtual Reality Photoshop; Virtual Reality 2D; Virtual Reality; Interaktionsdesign; Virtual Reality Gränssnitt; Bildlagerhantering; Bildlager; Virtual Reality Produktivitet; Virtual Reality Photoshop; Virtual Reality 2D;

    Abstract : Virtual Reality has once again emerged as a platform with great potential for exploratory research. An expectation for the next generation virtual reality platforms is to be used as a tool for graphical designers as a new way to access the virtual world and interact with digital content. READ MORE