Essays about: "bodystorming"

Showing result 6 - 10 of 12 essays containing the word bodystorming.

  1. 6. Virtual Reality for Prototyping Personalization of an Autonomous Drive Context

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Isak Amundsson; Felicia Carlsson; [2019]
    Keywords : Prototyping; Autonomous Drive; Virtual Reality; Bodystorming; User Experience; Design Process; Generation Y; Design Sprints; Interaction Design; Technology and Engineering;

    Abstract : The development of Autonomous Drive is escalating, but designing for User Experience in autonomous vehicles remains a challenge since there are no such vehicles out on the commercial market today. Designers are struggling to gain customer insights since the target customers never tried such a product. READ MORE

  2. 7. Influencing body awareness through interactive technology in physical training : A design-oriented research in equestrian vaulting with an excursion into neuromuscular biofeedback

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Linda Hirsch; [2018]
    Keywords : Interaction design; body awareness; physical training;

    Abstract : Current research is underdeveloped regarding the application and development of interactive technology in instructed physical training. This includes the lack of training tools and methods targeting body awareness. READ MORE

  3. 8. AR in the Wild: Designing an Augmented Reality Tour for Preschool Children

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Charlotte Tsz Wing Ho; [2017]
    Keywords : Augmented reality; outdoor learning; user-centred design; preschool children; bodystorming; ethnographic pre-study; interest; motivation and learning;

    Abstract : The goal of this research was to create an educational, outdoor Augmented Reality tour for preschool children using Minnesmark editor and mobile application. It started with an ethnographic pre-study which aimed understand the children’s abilities, characteristics and interests. READ MORE

  4. 9. TEXTILE - Augmenting Text in Virtual Space

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Simon Hansen; [2016]
    Keywords : interactive poetry; electronic literature; mixed reality; augmented virtuality; bodystorming; embodied interaction; design methodology; gopro; action camera; video editing; POV; point-of-view; poetry; literature; three-dimensional literature; workshop; textile;

    Abstract : Three-dimensional literature is a virtually non-existent or in any case very rare and emergent digital art form, defined by the author as a unit of text, which is not confined to the two-dimensional layout of print literature, but instead mediated across all three axes of a virtual space. In collaboration with two artists the author explores through a bodystorming workshop how writers and readers could create and experience three-dimensional literature in mixed reality, by using mobile devices that are equipped with motion sensors, which enable users to perform embodied interactions as an integral part of the literary experience. READ MORE

  5. 10. Co-creation: designing a smartwatch app to help sedentary people enjoy physical activity

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Ligia-Estera Oprea; [2016]
    Keywords : co-creation; smartwatch; physical activity; wearables; gamification; fitness apps;

    Abstract : A sedentary life leads to numerous health problems, thus the need of constant motivation for a more active lifestyle. This paper presents a design process for a smartwatch app in its early stages while exploring and involving users in engaging activities. READ MORE