Essays about: "game design and development"

Showing result 26 - 30 of 254 essays containing the words game design and development.

  1. 26. Exploring Resilience Building in Soulsborne Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Chushu Ye; [2023]
    Keywords : Soulsborne games; Psychological benefits; Resilience; Positive behavior change; Game design; Self-efficacy theory; Self-Determination Theory; Close reading; Content analysis.;

    Abstract : This study investigates how players experience psychological benefits, specifically in promoting resilience and positive behavior change, in Soulsborne games. It is important to note that this study does not suggest video games as a substitute for professional therapy or mental health treatment. READ MORE

  2. 27. The collider tool project

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : August Hedén; Emil Wessman; [2023]
    Keywords : Tools programming; visual programming; mesh modification; Unity 3D game engine;

    Abstract : The emphasis on making game development more accessible to novice users is becoming increasingly more common. Gone are the days when game development was a pursuit only available for those with a broad programming background or extensive technical skills. READ MORE

  3. 28. Attributes of Tool Development : Proceduralism for the Environment Artist

    University essay from Blekinge Tekniska Högskola

    Author : Karl Andersson; [2023]
    Keywords : Proceduralism; Level design; environment art; technical art; level generation; art generation; tool development; games tool development; game development;

    Abstract : This paper explores what attributes are important for the creation of environment art tools. The purpose of this is to make sure that when a tool is to be developed, it will be done properly within a given time frame. This is important since the cost of tool development is high in both time and capital spent. READ MORE

  4. 29. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Jakob Forsbacka; Gustav Sollenius; [2023]
    Keywords : P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Abstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE

  5. 30. Assessing cybersecurity within game companies : An interview study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Johan Ginman; [2023]
    Keywords : Cybersecurity; awareness; culture; game development; ransomware; distance work; security; threats;

    Abstract : This study examines the understanding of cybersecurity, with a distinct focus on the culture and awareness of cybersecurity within the Swedish game development industry. Utilising a qualitative research design, five semi-structured interviews were conducted with professionals in the domain, and the results are discussed and compared with relevant prior studies. READ MORE