Essays about: "mobile virtual reality"

Showing result 21 - 25 of 76 essays containing the words mobile virtual reality.

  1. 21. BMW iSPACE

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Simon Kafmann; [2020]
    Keywords : Mobile Architecture; Future Mobility; Autonomous Drive; Interior Design; Exterior Design;

    Abstract : Architecture and mobility merge together to provide space for activities away from both home and office. The densification of people’s living space and the delocalisation of the workplace are two of the biggest emerging trends in the near future. Society is constantly changing with new needs and desires. READ MORE

  2. 22. Extended walking in room-scale VR via a subtle situation-based rotation of the virtual environment while maintaining a full sense of presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Johannes Karlsson; [2020]
    Keywords : Virtual reality; locomotion technique; redirecting;

    Abstract : Assuming that the emergence of inside-out positional tracking in commercially available VR systems indicate a future where room-scale VR is experienced more freely, there is a demand for adaptable and immersive VR locomotion techniques that while enabling real walking overcomes the physical restrictions of a play space without the use of additional hardware. Hence, the purpose of this study was to explore the hypothesis that a subtle situation-based rotation of the immersive virtual environment (IVE) around the user can free up physically restricted virtual space and enable extended real walking in room-scale VR, while a full sense of presence is maintained. READ MORE

  3. 23. Gauntlet-X1: Smart Glove System for American Sign Language translation using Hand Activity Recognition

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Asif Mohamed; Paul Sujeet; Vishnu Ullas; [2020]
    Keywords : ;

    Abstract : The most common forms of Human Computer Interaction (HCI) devices these dayslike the keyboard, mouse and touch interfaces, are limited to working on atwo-dimensional (2-D) surface, and thus do not provide complete freedom ofaccessibility using our hands. With the vast number of gestures a hand can perform,including the different combinations of motion of fingers, wrist and elbow, we canmake accessibility and interaction with the digital environment much more simplified,without restrictions to the physical surface. READ MORE

  4. 24. Recovery in a digitalized world : An inductive qualitative case study on employers’ and employees’ perceptions of digital solutions to promote recovery

    University essay from Jönköping University/Högskolan för lärande och kommunikation

    Author : Maria Liljeqvist; Jessica Hillyer; [2020]
    Keywords : recovery; promoting recovery; healthy workforce; sustainability; digital solutions; återhämtning; främja återhämtning; hälsosam arbetskraft; hållbarhet; digitala lösningar;

    Abstract : Recovery from work is crucial for health and well-being, and organizations have an obligation to enable employee recovery. Organizations can promote employee recovery by implementing strategies and thus reach sustainable development. READ MORE

  5. 25. A study on 2D advertisementsin mobile versus VR experiences

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Simon Beverskog; Fredrik Larsson; [2020]
    Keywords : Virtual reality gaming; Mobile gaming; Virtual reality game advertising; Mobile game advertising; Virtual reality versus mobile advertising; advertising effectiveness virtual reality; advertising effectiveness mobile games; advertising user experience virtual reality and mobile; advertising user attitudes virtual reality and mobile; interview study; survey study; virtual reality game development; mobile game development;

    Abstract : Virtual reality tech is new, exciting and full of opportunities.Despite this the gaming section of virtual reality does not grow asfast as it was predicted it would be. Headsets and games areexpensive and perhaps a market model similar to the mobile gamingmarket would do the new tech good. READ MORE