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Showing result 1 - 5 of 10 essays matching the above criteria.
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1. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. READ MORE
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2. VR Diversion Software for Alleviation and Prevention of the Fear of Needles during Immunization Procedures
University essay from KTH/Medicinteknik och hälsosystemAbstract : Currently available VR-diversion solutions for vaccination lack key features for delivering an immersive and pleasurable experience. A tailor-made diversionary semi-interactive VR-experience software for vaccination procedures has been developed using mainly the game engine Unity and programmed in C#. READ MORE
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3. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE
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4. Machine Learning Adversaries in Video Games : Using reinforcement learning in the Unity Engine to create compelling enemy characters
University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologiAbstract : I och med att videospel blir mer avancerade, inte bara grafiskt utan också som konstform samt att dom erbjuder en mer inlevelsefull upplevelse, så kan det förväntas att spelen också ska erbjuda en större utmaning för att få spelaren bli ännu mer engagerad i spelet. Dagens spelare är vana vid fiender vars beteende styrs av tydliga mönster och regler, som beroende på situation agerar på ett förprogrammerat sätt och agerar utifrån förutsägbara mönster. READ MORE
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5. Game Design and Implementation of Physics-Based Interactions between Player and Environment Elements
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This master thesis presents the PEP framework, a formal method that guides the design and analysis of physics-based games, and Under Surveillance, a 2.5D physicsbased puzzle adventure video game for PC. READ MORE