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Showing result 21 - 25 of 142 essays matching the above criteria.

  1. 21. Development of webcam-basedmotion mini-games with a focuson whole-body interaction andskeletal tracking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Techit Lerssongkram; [2022]
    Keywords : Computer games; Exergames; Full body interaction; Game design; Game development; Gaming experience; Godot; MediaPipe; Minigame; Motion-control; Physical interaction.;

    Abstract : "Sitting is the new smoking" and is one of the major causes of human health problems today. Swedes train the most in the world but are also among those who work  mostsedentary. Proper movement while taking 1 minute of active short breaks helps to preventfurther health problems. READ MORE

  2. 22. Contextual Feedback in Automated Exercises for Novice Programmers : A Pilot Study

    University essay from KTH/Datavetenskap

    Author : Gabriel Christensson; Alexander Binett; [2022]
    Keywords : ;

    Abstract : Introductory programming courses lay the very foundation that programmers build upon to learn how to create and improve digital systems that our modern world depends on. In these courses, students are frequently instructed to solve programming exercises for practice - something that many studies encourage. READ MORE

  3. 23. Holographic Communications Technologies : A qualitative study on the ethical and\or legal challenges based on the stakeholders' perspectives

    University essay from Linnéuniversitetet/Institutionen för informatik (IK)

    Author : Natalia Giogiou; [2022]
    Keywords : Digital Ethics; Digital Technology; Ethics in Information Digital Technology; Extended Reality; Holographic Communications Technologies; Ethical Design; Value Sensitive Design; Ethical Framework; Ethical Technology Assessment; Human Computer Interaction; Qualitative Research; Επικοινωνίες μέσω ολογραμμάτων; Ηθική Ψηφιακών Μέσων και Πληροφοριακών Συστημάτων; Νομικοί και Ηθικοί Κίνδυνοι Επικοινωνιών μέσω Ολογραμμάτων;

    Abstract : Holographic communications technologies are a new digital technology being currently  developed by companies to be available to the public in the near future. Through holographic  communications technologies, the image of one user located in one place can be captured with  special equipment from different angles, so that its three-dimensional depiction is created  realistically. READ MORE

  4. 24. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  5. 25. Proof Editor for Natural Deduction

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : FREDDY ABRAHAMSSON; THERESE ANDERSSON; AXEL FORSMAN; LO RANTA; MICHAEL ÅKESSON; [2021-09-14]
    Keywords : Proof editor; Natural deduction; First order logic; PureScript;

    Abstract : In this thesis, we present Logan, a proof editor for constructing Fitch-style proofs in first-order logic. This proof editor is intended to be used by students who are taking a course in logic. READ MORE