Essays about: "äventyrsspel."

Found 4 essays containing the word äventyrsspel..

  1. 1. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  2. 2. Legible Ledges : Evaluating the Consistency of Visual Cues for Climbable Gameplay Elements

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lucas Chang; Daniel Michaneck; [2021]
    Keywords : climbable gameplay elements; visual cues; ledges; climbing; video games; adventure games; action-adventure games; player character; klättringsbara spelelement; visuella signaler; avsatser; klättring; dataspel; äventyrsspel; action-äventyrsspel; spelarkaraktär;

    Abstract : Climbing in video games is a game mechanic that, after the introduction of three-dimensional movement, became more and more common and extended the movement options of the player character. Climbing, as used in this thesis, is a very specific action that can only be performed by interacting with a climbable gameplay element in the game world. READ MORE

  3. 3. Behavior Trees in the Unreal Engine : Function and Application

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Herman Båtelsson; [2016]
    Keywords : computer games; behavior trees; Unreal Engine; game development; artificial intelligence;

    Abstract : This thesis presents the implementation and functionality of the user interface for creating behavior trees in the Unreal Engine (version 4.10). The thesis analyzes the final version of the behavior trees in a game development project carried out over one year with a group ranging between four and seven members. READ MORE

  4. 4. Överbryggandet av två medier : Barnböcker som inspiration för digitala äventyrsspel.

    University essay from Blekinge Tekniska Högskola/Sektionen för planering och mediedesign

    Author : Christofer Levall; Carl-Johan Nyblom; [2012]
    Keywords : Innovation; interaktivitet; utveckling; cross-media; överbryggande; mediespecifika beståndsdelar; barnböcker; äventyrsspel.;

    Abstract : I uppsatsen analyseras interaktiva beståndsdelar använda i barnböcker, med syftet att utifrån dem skapa innovativ och anpassad game-play mekanik för digitala äventyrsspel. Under arbetet har fokus lagts på att undersöka beståndsdelarnas påverkan av mottagaren och vad de ger för mediet, samt att skapa funktioner som stimulerar spelarens nyfikenhet. READ MORE