Essays about: "Headset design"

Showing result 1 - 5 of 16 essays containing the words Headset design.

  1. 1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Marko Pajovic; [2024]
    Keywords : Technology and Engineering;

    Abstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE

  2. 2. Towards Navigational Aids using Augmented Reality for People with Alzheimer’s Disease in Outdoor Environments : A user study using HoloLens 2 around a University campus

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Léa Prémont; [2023]
    Keywords : Augmented reality; Alzheimer’s disease; Navigation; Assistive technology; HoloLens 2; Optical See-Through; Localization; Kalman filter; Hologram; TLX; SUS; Réalité augmentée; Alzheimer; Navigation; Technologie d’assistance; HoloLens 2; Optical See-Through; Localisation; Filtre de Kalman; Hologramme; TLX; SUS; Förstärkt verklighet; Alzheimers sjukdom; Navigering; Tekniska hjälpmedel; HoloLens 2; Optisk genomskinlighet; Lokalisering; Kalman-filter; Hologram; TLX; SUS;

    Abstract : This paper investigates the potential of augmented reality (AR) as a navigational aid for individuals with Alzheimer’s disease (AD), offering innovative solutions to the evolving challenges of AD care. As the disease progresses, patients often require more assistance and may transition to care centers, resulting in reduced independence. READ MORE

  3. 3. Exploring the Impact of Virtual Environments on the Creativity of Remote Designers During Brainstorming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ritty Thomas; [2023]
    Keywords : multi-user virtual reality; creativity; remote collaboration; idea generation; challenges; multi-användar-virtuell verklighet; kreativitet; fjärrsamarbete; idégenerering; utmaningar;

    Abstract : The growing adoption of virtual reality (VR) technologies has sparked interest in exploring their impact on creativity and remote collaboration within design processes. This study investigates the influence of different virtual environments on creative outputs and collaborative dynamics among designers. READ MORE

  4. 4. Factors influencing the mass adoption of VR video platforms

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Myroslava Zaiets; [2021]
    Keywords : Virtual Reality; Virtual Reality Ecosystem; VR Video; VR Platforms; Technology Adoption.;

    Abstract : Despite the number of studies demonstrating the opportunities for the broad implication of virtual reality (VR) across numerous industry domains, including media, this technology has not yet made history, to a large extent, because of the bottlenecks that prevent it from becoming mainstream. A number of media houses, video production companies, and even VR equipment developers such as The New York Times, Disney, or Oculus invested into the creation of the VR video platforms and apps with 360-degree films and VR movies. READ MORE

  5. 5. Sustainable Development of Neurofeedback Device

    University essay from KTH/Maskinkonstruktion (Inst.)

    Author : Daniel De Geer; [2021]
    Keywords : Sustainable development; Life Cycle Assessment; Design for Disassembly; Eco Design; Life Cycle Scenarios; Hållbar utveckling; Livscykelanalys; Design för demontering; Eco Design; Scenarion för livscykel;

    Abstract : Mendi (Mendi, 2020) is a company founded to provide accessibility of brain enhancement training to the ordinary citizen, they reside in Stockholm, Sweden. The Mendi brain training headset has been developed to aid users using neurofeedback. READ MORE