Essays about: "educational video"

Showing result 1 - 5 of 64 essays containing the words educational video.

  1. 1. Fighting Stereotypes and Empowering Roma Youth through Participatory Film : A Case Study Based on a Participatory Film Project Conducted in the Roma Community in Glasgow, Scotland

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Katarzyna Dlugosz; [2024]
    Keywords : communication for development; participatory video; video for social change; Roma; young people; self-representation; stereotype; community; transformation; empowerment;

    Abstract : The Roma community has long been subjected to negative stereotypes and misrepresentations in the public sphere, leading to discrimination and prejudice. Roma youth in Glasgow, Scotland, supported by the Roma-led organisation Romano Lav, have taken an active role in challenging these negative portrayals through a participatory film project. READ MORE

  2. 2. Interactive 360-degrees video : User experience, user interface and heads-up display for educational training scenarios in nursing education

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : William Glinghammar; [2023]
    Keywords : 360-degrees video; interaction design; user interface; heads-up display; multimedia learning; user experience; nursing education;

    Abstract : This thesis explores the user experience, potential and design principles of a HUD-based user interface in combination with interactive 360-degrees videos in nursing education. A HUD-based 360-degrees video was designed around a previously recorded scenario in an emergency room and user tests were conducted on nurse educators, working nurses and a nurse student. READ MORE

  3. 3. Effectiveness of audio in games as a learning tool for improving memory retention

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Jonathan Arnfjell; Filip Hallberg; [2023]
    Keywords : Video Games; Education; Learning; Memory;

    Abstract : This thesis researches the impact of audio in video games as a tool for enhancing memorization through an experiment. Existing research has found that videogames have the potential to be used as learning tools, however there's a lack of research exploring what aspects of video games make them useful in a learning setting. READ MORE

  4. 4. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  5. 5. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    University essay from Blekinge Tekniska Högskola

    Author : Matthew Pettersson; Julian Agonoy; [2023]
    Keywords : Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Abstract : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. READ MORE