Essays about: "haptisk"

Showing result 1 - 5 of 23 essays containing the word haptisk.

  1. 1. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Andreas Wrife; [2023]
    Keywords : virtual reality; surgical simulations; external ventricular drainage; motion capture; interaction controls; virtuell verklighet; kirurgiska simuleringar; extern ventrikeldränage; motion capture; interaktionskontroller;

    Abstract : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. READ MORE

  2. 2. Design, Modeling, and Testing of a Force Feedback Haptic Device for Simulated Robot Interaction

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Patrik Lindström; [2023]
    Keywords : Force Feedback; Impedance Control; PD-gain; Dynamic Behavior; Closed-chain; Master-Slave; Parallel Manipulator; Kinematics Redundancy; Mass-Spring-Damper; Position Control; Current Control; Modeling; Design; Joints; Delta robot; Differential Equations; External Torques; Kinematics; Forward Kinematics; Inverse Kinematics; Dynamic Matrices; Jacobian; URDF; Haptics; Haptic Device; Solidworks; CAD; Maxon Motors; EtherCAT; Beckhoff;

    Abstract : Haptic feedback is a growing phenomenon that incorporates the sense of touch through tactile sensations such as vibrations, electrical signals, air pressure, and sound waves or through force feedback, which employs torques and/or forces to replicate the pressure and weight of a simulated object. Utilizing haptic technology establishes a communication bridge between the user and the technical component, enhancing the user's understanding of the technical component's surroundings. READ MORE

  3. 3. A Deep-Learning-Based Approach for Stiffness Estimation of Deformable Objects

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nan Yang; [2022]
    Keywords : Robotic grasping; Deformable objects; Deformation modeling; Stiffness estimation; Deep learning; Robotgrepp; Deformerbara föremål; Deformationsmodellering; Styvhetsuppskattning; Djup lärning;

    Abstract : Object deformation is an essential factor for the robot to manipulate the object, as the deformation impacts the grasping of the deformable object either positively or negatively. One of the most challenging problems with deformable objects is estimating the stiffness parameters such as Young’s modulus and Poisson’s ratio. READ MORE

  4. 4. Immersive Locomotion for Virtual Reality Using Arm Swings and Multimodal Feedback

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Guilherme Neto Diegoli; [2021]
    Keywords : virtual reality; locomotion; arm-swinging; audio; haptics;

    Abstract : This study describes the development and testing of a virtual reality locomotion system that uses the user’s arm swings as input. This system has also been integrated with audio and haptic feedback that reacts to the user’s velocity and the surface they’re currently walking on, in an attempt to provide an intuitive and immersive VR locomotion experience. READ MORE

  5. 5. Vibraesthetics of Music : The design of BEATHOVEN: a haptic device for enjoying music through vibrotactile sensations

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Adam Mattsson; Martin Åhlén; [2021]
    Keywords : Vibraesthetics; Haptics; Music; Vibrotactile Experience; Product Design; Industrial Design Engineering; Human-Centered Design; Design-Driven Innovation; Artistic Research; Inclusive Design; Vibroestetik; Haptik; Musik; Vibrotaktila upplevelser; Produktdesign; Teknisk design; Människocentrerad design; Design-driven innovation; Estetiskt utforskande; Inkluderande design.;

    Abstract : The project has the purpose of designing and developing a wearable haptic device for experiencing music through tactile vibrations on the body, and the result is the product concept BEATHOVEN and a completely new way of experiencing music.  Music is powerful, it touches our soul and gives form to our emotions. READ MORE