Essays about: "Deafblindness"

Found 3 essays containing the word Deafblindness.

  1. 1. Vibraesthetics of Music : The design of BEATHOVEN: a haptic device for enjoying music through vibrotactile sensations

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Adam Mattsson; Martin Åhlén; [2021]
    Keywords : Vibraesthetics; Haptics; Music; Vibrotactile Experience; Product Design; Industrial Design Engineering; Human-Centered Design; Design-Driven Innovation; Artistic Research; Inclusive Design; Vibroestetik; Haptik; Musik; Vibrotaktila upplevelser; Produktdesign; Teknisk design; Människocentrerad design; Design-driven innovation; Estetiskt utforskande; Inkluderande design.;

    Abstract : The project has the purpose of designing and developing a wearable haptic device for experiencing music through tactile vibrations on the body, and the result is the product concept BEATHOVEN and a completely new way of experiencing music.  Music is powerful, it touches our soul and gives form to our emotions. READ MORE

  2. 2. Feeling Connected – Supporting remote non-verbal communication for infants born with Deafblindness

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Alexandra Veskoukis; [2020]
    Keywords : Interaction design; Assistive communication; Non-verbal communication; Haptic communication; Deafblindness; Autonomy;

    Abstract : The purpose of this design project is to propose qualities in communication that could be considered when developing an assistive communication device for infants with Deafblindness in order to make the infant feel connected to the context and for the caregiver to feel connected to the infant, without having physical contact.In order to investigate the problem definition, What qualities could a device have that supports remote interpersonal non-verbal communication? and the two sub-questions: How can the device instill a sense of security, safety and support? and: How can an infant with Deafblindness sense communication?, human-centred design methods were used through a double diamond process. READ MORE

  3. 3. SIGHTLENCE : Haptics for Computer Games

    University essay from Institutionen för datavetenskap; Filosofiska fakulteten

    Author : Mathias Nordvall; [2012]
    Keywords : haptics; games; computer games; usability; deafblind; Xbox; Xbox 360; XNA; gamepad; computer game history; playtest; play test; gamer; gamers; player; players;

    Abstract : Games in general and computer games in particular have now become a mainstream activity for young people in the industrialized nations. Sadly, people’s interaction with computer artifacts and games are mainly still limited to the visual and auditive modalities. READ MORE