Essays about: "Quality video"

Showing result 16 - 20 of 428 essays containing the words Quality video.

  1. 16. From Support to Disruption : Highlighting the discrepancy between user needs, current AI offerings and research focus for professional video creators, a situated user study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sietse van den Nieuwenhuijzen; [2023]
    Keywords : Artificial Intelligence; Video Production; User-Centered Design; AI Ethics; Generative AI; Artificiell Intelligens; Videoproduktion; Användarcentrerad Design; AI-etik; Generativ AI;

    Abstract : Artificial intelligence (AI) has the potential to transform various industries, including the creative industry [1]. The potential disruption is facilitated by technology-driven products, with these products it is increasingly important to keep user goals, behaviour and needs at the centre during the development and designing phase. READ MORE

  2. 17. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  3. 18. Temperature dependent preening behaviour in common guillemots Uria aalge

    University essay from SLU/Dept. Of Aquatic Resources

    Author : Saga-Savanna Kynman; [2023]
    Keywords : common guillemot; common murre; seabirds; Stora Karlsö; heatstress; temperature; preening; allopreening;

    Abstract : As global temperature increase, new thermal conditions may challenge the physiological limits of endotherms. Examining the direct effects of extreme temperatures is an important component in understanding how these physiological limits may impact an organism’s behaviour, breeding success and survival. READ MORE

  4. 19. To whom do we listen, and why? : An exploratory study into how young adult consumers experience TikTok electronic word-of-mouth product recommendations

    University essay from

    Author : Clara Dahlgren; Leon Enshagen; [2023]
    Keywords : TikTok; eWOM; Consumer Purchase Behaviour; Algorithmic Virality; Social Media;

    Abstract : Background: Over time, social media platforms have become a part of people’s daily lives. Social media allows consumers to share thoughts, ideas, and experiences with other consumers, and eWOM evolved. READ MORE

  5. 20. Visual Attention Guided Adaptive Quantization for x265 using Deep Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mikaela Gärde; [2023]
    Keywords : video encoding; deep learning; visual attention; adaptive quantization; videokodning; djupinlärning; visuellt fokus; adaptiv kvantisering;

    Abstract : The video on demand streaming is raising drastically in popularity, bringing new challenges to the video coding field. There is a need for new video coding techniques that improve performance and reduce the bitrates. READ MORE