Essays about: "gaze tracking"
Showing result 26 - 30 of 98 essays containing the words gaze tracking.
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26. Using AR gaze-based interaction to control IoT devices
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : Augmented Reality (AR) has lately gained a lot of momentum with popular applications such as Pokémon Go and Snapchat. Also, AR is becoming increasingly popular as a supportive tool for measuring objects and instructing users who are struggling with complex tasks. READ MORE
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27. Evaluation on “My pages” for public transport in Värmland : A study on improving the user experience for citizens
University essay from Karlstads universitet/Handelshögskolan (from 2013)Abstract : The digitization in public transport is aimed at all citizens, which means that everyone should be able to use IT-based services in a simple way and obtain available information. The purpose of this study is to identify the usability issues that can occur on “My pages” of county-wide bus service. READ MORE
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28. 3D Representation of EyeTracking Data : An Implementation in Automotive Perceived Quality Analysis
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The importance of perceived quality within the automotive industry has been rapidly increasing these years. Since judgmentsconcerning perceived quality is a highly subjective process, eye-tracking technology is one of the best approaches to extractcustomers’ subconscious visual activity during interaction with the product. READ MORE
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29. Mapping an Auditory Scene Using Eye Tracking Glasses
University essay from Linköpings universitet/ReglerteknikAbstract : The cocktail party problem introduced in 1953 describes the ability to focus auditory attention in a noisy environment epitomised by a cocktail party. An individual with normal hearing uses several cues to unmask talkers of interest, such cues often lacks for people with hearing loss. READ MORE
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30. Predictive gaze in action selection within virtual reality
University essay from Umeå universitet/Institutionen för psykologiAbstract : The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual target sites prior to physical interactions with them. This proactive gaze (PEG) behavior has been observed in a multitude of physical situations. However, PEG has not been examined in virtual reality (VR). READ MORE