Essays about: "user-interfaces for virtual reality"
Showing result 1 - 5 of 15 essays containing the words user-interfaces for virtual reality.
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1. Rules of Thumb for VR RTS games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE
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2. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE
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3. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE
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4. E-bike Simulator - a virtual reality application that evaluates user interfaces in an urban traffic environment
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : When developing a User Interface (UI), testing the design in a designated area of use is of the utmost importance. However, Testing a UI for a bike in a traffic environment can be both difficult and risky. This thesis aims to solve this problem by developing a VR application in which UIs can be compared and evaluated in a controlled environment. READ MORE
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5. Non Visuals : Material exploration of non-visual interaction design
University essay from Umeå universitet/Designhögskolan vid Umeå universitetAbstract : Design is all about visuals, or that is what I have found out during this thesis, from the process materials to the outcome our main entry point to any problem is how will we solve it visually so it’s understandable for the general user. This aspect is problematic in itself due to the fact that we, as humans, understand the world and the things around using all our senses continuously, even though we can forget as visuals are so overpowering. READ MORE