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Showing result 1 - 5 of 9 essays matching the above criteria.

  1. 1. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Iuliana Mihaela Badica; [2023-10-10]
    Keywords : Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Abstract : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. READ MORE

  2. 2. What Girls Are Made Of? : A Critical Overview of Gender Stereotyping in Advertising and Research-based Recommendations for Stakeholders

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valeriia Babkina; [2023]
    Keywords : gender stereotyping; gender representation; advertising; marketing; feminist media analysis; gender equality; social sustainability; könsstereotyper; könsrepresentation; reklam; marknadsföring; feministisk medieanalys; könsjämlikhet; social hållbarhet;

    Abstract : Könsstereotypisering i reklam är ett genomgripande problem som fortsätter att forma och förstärka samhällets normer och uppfattningar om könsroller. Denna masteruppsats syftar till att ge en översikt över den problematiska naturen av könsstereotypisering i reklam, där man belyser de relaterade frågorna och deras konsekvenser, samtidigt som man erbjuder forskningsbaserade rekommendationer till intressenter för att främja mer inkluderande och rättvisa reklampraktiker. READ MORE

  3. 3. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Aline Zimmermann Maya Simoes; [2023]
    Keywords : Interaction design; installation; museum; public settings; physical interfaces; playful interaction; embodied interaction; families; children; user experience;

    Abstract : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. READ MORE

  4. 4. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Diana Cristina Culincu; [2023]
    Keywords : Augmented Reality; Electric Vehicle Batteries; Lithium-Ion Batteries; Battery Dismantling; Battery Disassembly; Battery Recycling; Photogrammetry; 3D modelling; 3D Reconstruction; Vuforia; Unity; Blender; Figma; Polycam; Sustainability; Förstärkt verklighet; Batterier för elektriska fordon; Litiumjonbatterier; Batteriavmontering; Batteriuppdelning; Batteriåtervinning; Fotogrammetri; 3Dmodellering; 3D-rekonstruktion; Vuforia; Unity; Blender; Figma; Polycam; Hållbarhet;

    Abstract : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. READ MORE

  5. 5. MOVING BETWEEN LEVELS OF ENGAGEMENT WITH INTERACTIVE DIGITAL EXHIBITS

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Alena Seredko; [2020-03-24]
    Keywords : Engagement; Museum; Digital technology; Interactive exhibit; Contextual Model of Learning; Visitor Engagement Framework;

    Abstract : Purpose: The overall purpose of the study is to explore how engagement with digital interactive exhibits can be evaluated in a museum rather than in a science centre setting and scrutinize factors that encourage or hinder visitors’ engagement. This is examined using a case study of the Human Nature exhibition displayed at the Museum of World Culture (Gothenburg, Sweden). READ MORE