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Showing result 16 - 20 of 39 essays matching the above criteria.
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16. Effect of Developed Story on Mobile Gamers' Motivation
University essay from Umeå universitet/Institutionen för psykologiAbstract : Only a decade ago, research was limited regarding enjoyment and player motivation in digital games. The aim of this study was to investigate the effect of a developed story in a mobilepuzzle game. READ MORE
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17. "True gamer" culture on Twitch and its effect on female streamers
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : The aim of this thesis has been to explore how messages in Twitch chats are affected by the gender of the streamer and the type of game that they are playing. Using a quantitative method, messages from twelve different streamers, male and female were downloaded and categorised depending on their content. READ MORE
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18. Situated Gaming: The story of the past, present and future in women's digital game world.
University essay from Blekinge Tekniska HögskolaAbstract : In this bachelor thesis we research and discuss a theme that has been the focus for many feminist figures and groups in both older and recent content where they clash together in an effort to find a solution to a problem that has been plaguing our society. The problem being; a lack in diversity inside Game development companies and creation, thus our question becomes; how can We include or encourage more women to enter the digital world and participate in programming and game making. READ MORE
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19. Doing gender in the gaming industry
University essay from Institutionen för tillämpad informationsteknologiAbstract : The field of ICT has traditionally been seen a masculine area and research has shown that is problematic for women to both enter and stay in the field. Looking at industrial growth, the field of gaming has become the prominent one, and has surpassed all other entries in media and culture. READ MORE
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20. Life Is Strange a mediated game reception analysis
University essay from Stockholms universitet/EtnologiAbstract : In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves whilst playing through Life Is Strange as a way to review and share the gaming experience. READ MORE