Essays about: "kids game"
Showing result 1 - 5 of 6 essays containing the words kids game.
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1. VIRTUAL AND REAL
University essay from Lunds universitet/IndustridesignAbstract : According to the statistics from Programme for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS), a continuously declining trend is showed in Swedish kids' mathematical performance during recent years. In comparison with other OECD countries, the mathematical literacy of 15-year-old students in Sweden is almost below average. READ MORE
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2. Happy Kids, Designing Games to Effect Awareness on Children's Poverty
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : Games for change are games which allow players to learn and interact with real world issues through play in order to motivate participants to better the world. The research of this thesis presents the use of serious fames and casual games to measure and observe how awareness on children's poverty is achieved with game elements. .. READ MORE
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3. Magical Garden Balloon Game
University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Tekniska fakultetenAbstract : In this thesis I will describe the methods used and problems I have faced and attempted to solve during my time developing a math game for younger kids, a game that makes an attempt to teach kids something called number sense. Teaching pre school kids about number sense is something relatively new and the group I have been working with are of the understanding that it’s something that is very likely to be important to prevent children from falling behind in math during the earlier years of school. READ MORE
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4. Digitala spel som designverktyg : förslag till utformning för lek i utemiljö
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : Dagens förskolebarn är den första riktigt digitala generationen. De har vuxit upp med datorer och Internet sedan de kom till världen. Följaktligen är barns värld idag både analog och digital och barnen rör sig ledigt mellan dessa två världar. READ MORE
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5. Exploring Game Design Pitfalls through patterns : Experiences when making our first game
University essay from Institutionen för speldesign, teknik och lärandeAbstract : The purpose of this report is to analyze what went wrong with the adventure game project called Fairytale, I started together with 4 of my fellow university students at Gotland University, spring 2007. My ambition with this report is to enlighten problems in game design that arose during the game development process in order to prevent others from making the same mistakes. READ MORE